Modern combined-arms trading card game

Build combat power.
Break the system.

Jets, armor, infantry, air defense, fires, cyber, space, and logistics compete across a battlefield where every rank matters. Reconnaissance reveals the plan. Command points make it possible. Tempo decides whether it survives contact.

Closed, invitation-only Alpha · AI opponents first · Desktop and tablet

OPFOR REARCONTESTED FRONTYOUR REAR
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C2ARM×RECONHQ
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Operational decisions, card-game clarity

The battlefield is part of your deck.

01

Shape

Deploy hidden Contacts, build logistics, establish sensors, and prepare routes before revealing what your force can do.

02

Find

Reconnaissance, radar, electronic warfare, and space effects turn uncertainty into targets—and expose your own emissions.

03

Strike

Coordinate maneuver, artillery, aircraft, precision effects, and defensive reactions through one command-point economy.

04

Exploit

Disrupt the defense, cross the front, stretch sustainment, and hold enough presence to convert battlefield success into victory.

Closed Alpha 1

Four opposing doctrines.
One evolving card pool.

Build a legal 60-card force or begin with a calibrated doctrine deck, then test it against Maneuver Blitz, Sensor-to-Shooter, Air Campaign, or Layered Defense.

Every match is server-authoritative and resumable. Results, commands, balance signals, and feedback are preserved for the next design pass.

Redeem an invitation